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Showing posts from March, 2018

Reviewing Games - Dragon Quest IX and Splatoon

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This review of Dragon Quest IX and Splatoon will cover the style, mechanisms and life expectancy of the game along with other comparisons of other games like it. Firstly this version of Dragon Quest was released in 2009 so its really old but i am replaying it currently so that's why i'm writing about it. As expected of a old game its graphics and style are far behind today's current games but back in the day it was good quality and even now brings back some nostalgia. Although compare it to a game like Breath of the Wild it looks like it was made by a five old. However being an RPG it relies more on the plot than the looks to get the message and enjoyment across. Although nine year old me thought the style and quality was amazing once i replayed it i had forgotten how bad it actually was and even struggle to make out the characters when not in a cut-scene. Fast forward to 2012 when Level 5 one of the developers of Dragon Quest released a new and very similar game with ...

Procedures

The procedures of all games are basically who does what, when, where and how? Its the rules of what the players can do without being the rules. Additionally, digital wise its integrated within the controls. For example Marios procedures would be how to move and what button does what, it says nothing about how to win the game. Types of Procedures are: Starting Action - how to start the game like press play of roll the dice. progressing action - ongoing steps special action - game stake and conditional. Resolving Action - the step to end the game Comparing Procedures Snap - get 2 or more players, share cards between you, decide what order to go in, put cards in the middle until you get 2 cards put after each other Tic Tac Toe - get players, draw a grid, decide who is what symbol, take it in turns drawing symbol in boxes Chess - move the pieces towards opposite end of board. Football - get 11 players on each side, kick ball towards goal. LOZ - use the controls to move,...

Game Player/ Buyer Types

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For years games have been categorised by gender and age and due to how long this has gone on it has affected the statistics of what players buy and what percentage of each gender are playing games. These categories that players are put into can effect the statistics and therefore the game developers. Women are categorised as players who like adventure games with good plot and what some would consider boring. Whereas men are categorised as players who like hardcore games such as call of Duty and Halo. Although this is what game developers make it out to be like the players disagree with a survey that 91% of players asked if "women were biologically wired to like certain games" they all thought otherwise. Additionally 98% rejected the proposition of exclusively male targeted games. However, this can also be said for the younger generation who are both categorised by age and gender, both being put into a child friendly category as well with no violence. For younger girls y...